This paper is published in Volume-7, Issue-3, 2021
Area
Computer Science And Engineering
Author
Devika Vinod, Aishwarya C., Vinmathi M. S., Dr. Kavitha Subramani
Org/Univ
Panimalar Engineering College, Chennai, Tamil Nadu, India
Pub. Date
31 May, 2021
Paper ID
V7I3-1599
Publisher
Keywords
Augmented Reality, Marker Detection, Rendering

Citationsacebook

IEEE
Devika Vinod, Aishwarya C., Vinmathi M. S., Dr. Kavitha Subramani. AR based smart education in android platform using unity, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARIIT.com.

APA
Devika Vinod, Aishwarya C., Vinmathi M. S., Dr. Kavitha Subramani (2021). AR based smart education in android platform using unity. International Journal of Advance Research, Ideas and Innovations in Technology, 7(3) www.IJARIIT.com.

MLA
Devika Vinod, Aishwarya C., Vinmathi M. S., Dr. Kavitha Subramani. "AR based smart education in android platform using unity." International Journal of Advance Research, Ideas and Innovations in Technology 7.3 (2021). www.IJARIIT.com.

Abstract

Augmented reality is a rapidly growing subject of computer science and technology study. AR brings technology to life by allowing users to interact with their surroundings in real time. Information and communication technology now supports the growth of human contact with physical, computer, and virtual environments in fields such as science, commerce, banking, and education. This technology is a part of computer science that concerns with the merging of reality and computer-related data. It is common knowledge that our existing educational system falls short in several areas. We still follow the traditional blackboard method of teaching which fails to provide every student with proper guidance. By introducing Augmented reality into the education system, teachers can convey their knowledge more precisely and in a very attractive manner. Some concepts are difficult to understand and even harder to properly depict and present in a textbook. However, augmented reality serves as a new medium where it is much easier to achieve. In this application the topics can be observed in 3D graphical image and video format replacing the traditional 2D view. This system is designed to provide virtual training to the hyperactive person as well to conduct intelligent assessment to the same person. Therefore this deployment can also be done for creating a classroom environment for all the learners, which initiates more interaction to learners via MQTT protocol , and they can see all practical implementation of their subject through a virtual mode, reducing learners' stress in understanding a subject. This system will help the students to view the 2D images in 3D which gives students better visualization and helps it easier to understand various layers, structures which otherwise is difficult to understand based on just a 2D structure.