This paper is published in Volume-4, Issue-2, 2018
Area
Engineering
Author
Rashi Hajari, Snehal Andhare, Tejan Gavandi, Shantanu Shingote
Org/Univ
Vidyalankar Institute of Technology, Mumbai, Maharashtra, India
Pub. Date
16 April, 2018
Paper ID
V4I2-1776
Publisher
Keywords
Augmented Reality, application

Citationsacebook

IEEE
Rashi Hajari, Snehal Andhare, Tejan Gavandi, Shantanu Shingote. M-LABS an educational take on augmented reality: Application implementation, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARIIT.com.

APA
Rashi Hajari, Snehal Andhare, Tejan Gavandi, Shantanu Shingote (2018). M-LABS an educational take on augmented reality: Application implementation. International Journal of Advance Research, Ideas and Innovations in Technology, 4(2) www.IJARIIT.com.

MLA
Rashi Hajari, Snehal Andhare, Tejan Gavandi, Shantanu Shingote. "M-LABS an educational take on augmented reality: Application implementation." International Journal of Advance Research, Ideas and Innovations in Technology 4.2 (2018). www.IJARIIT.com.

Abstract

Augmented Reality (AR) is a view of the physical, real-world environment that is augmented by synthetic, computer-generated elements. Augmented reality is a technology that has come into the limelight very recently. From Motion pictures to magazines to Android or web-based applications to gaming and so on it is used. The usage of AR in movies has been prominent. The driving force behind us choosing this domain and this particular topic are simple, Augmented reality is the future.A reality that is better than reality. The foundation of the society are children, and to augment children’s interest it is important to provide them with tech-aided tools. To show them how technology can be made available at their disposal and in return make them think and foster their ideas using this innovative app.