This paper is published in Volume-11, Issue-5, 2025
Area
Animation And Digital Media
Author
Viraj Ghai
Org/Univ
Shiv Nadar School, Haryana, India
Pub. Date
02 November, 2025
Paper ID
V11I5-1226
Publisher
Keywords
Blender, Simulation, Workflow, Animation, Structure.

Citationsacebook

IEEE
Viraj Ghai. Exploring the Future Career Potential of Blender 3D as a Professional Tool, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARIIT.com.

APA
Viraj Ghai (2025). Exploring the Future Career Potential of Blender 3D as a Professional Tool. International Journal of Advance Research, Ideas and Innovations in Technology, 11(5) www.IJARIIT.com.

MLA
Viraj Ghai. "Exploring the Future Career Potential of Blender 3D as a Professional Tool." International Journal of Advance Research, Ideas and Innovations in Technology 11.5 (2025). www.IJARIIT.com.

Abstract

We examine an open source 3D set of tools called Blender, as a powerful tool for concept design and the many ways it can be used as a career, with main uses being through game design, architecture and design for the film industry. This paper also talks about the traditional methods of animation and how Blender has improved them. The unique features of Blender are examined in terms of ease of use and integrated nature, since Blender incorporates a simulation engine and a game engine that can be used creatively in the design process. The unique data structure of Blender is examined with the features and workflow that this structure brings to the design process. Also, a simple comparison is made between Blender and 3D Max in terms of features and workflow as visualisation tools.