This paper is published in Volume-11, Issue-1, 2025
Area
Engineering
Author
Krishna Santosh Kabra, Harshal Navnath Mane, Ankush Dnyandeo Falke, Sai Abhimanyu Daitkar, Prof. Smruti Saphalika Barik
Org/Univ
JSPM’s Bhivarabai Sawant Institute of Research and Technology, Wagholi, Pune, India
Keywords
Augmented Reality, Engineering, AR, VR, Education
Citations
IEEE
Krishna Santosh Kabra, Harshal Navnath Mane, Ankush Dnyandeo Falke, Sai Abhimanyu Daitkar, Prof. Smruti Saphalika Barik. Augmented Reality in Education, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARIIT.com.
APA
Krishna Santosh Kabra, Harshal Navnath Mane, Ankush Dnyandeo Falke, Sai Abhimanyu Daitkar, Prof. Smruti Saphalika Barik (2025). Augmented Reality in Education. International Journal of Advance Research, Ideas and Innovations in Technology, 11(1) www.IJARIIT.com.
MLA
Krishna Santosh Kabra, Harshal Navnath Mane, Ankush Dnyandeo Falke, Sai Abhimanyu Daitkar, Prof. Smruti Saphalika Barik. "Augmented Reality in Education." International Journal of Advance Research, Ideas and Innovations in Technology 11.1 (2025). www.IJARIIT.com.
Krishna Santosh Kabra, Harshal Navnath Mane, Ankush Dnyandeo Falke, Sai Abhimanyu Daitkar, Prof. Smruti Saphalika Barik. Augmented Reality in Education, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARIIT.com.
APA
Krishna Santosh Kabra, Harshal Navnath Mane, Ankush Dnyandeo Falke, Sai Abhimanyu Daitkar, Prof. Smruti Saphalika Barik (2025). Augmented Reality in Education. International Journal of Advance Research, Ideas and Innovations in Technology, 11(1) www.IJARIIT.com.
MLA
Krishna Santosh Kabra, Harshal Navnath Mane, Ankush Dnyandeo Falke, Sai Abhimanyu Daitkar, Prof. Smruti Saphalika Barik. "Augmented Reality in Education." International Journal of Advance Research, Ideas and Innovations in Technology 11.1 (2025). www.IJARIIT.com.
Abstract
By integrating digital, interactive content with conventional learning environments, this project explores the potential of Augmented Reality (AR) to improve educational experiences. Using 3D models and real-time animations, AR helps students visualize complex ideas, such as Biology models, Zoology models, Computer Science model and Planetary System models. Making abstract concepts more approachable and engaging. Our implementation creates a flexible learning tool that can be applied across a variety of subjects and educational levels by utilizing AR-compatible platforms, such as Unity and Vuforia. By providing an immersive and memorable learning environment, this approach aims to increase student engagement and enhance comprehension.