This paper is published in Volume-6, Issue-6, 2020
Area
Library and Information Science
Author
Shajimon Scaria, Dr. A. Ganesan
Org/Univ
Ponnaiyah Ramajayam Institute of Science and Technology (PRIST), Thanjavur, Tamil Nadu, India
Pub. Date
22 December, 2020
Paper ID
V6I6-1226
Publisher
Keywords
Digital Platform, Information Generation, Digital Services, Library 3.0

Citationsacebook

IEEE
Shajimon Scaria, Dr. A. Ganesan. Not information centers, but information generation centers, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARIIT.com.

APA
Shajimon Scaria, Dr. A. Ganesan (2020). Not information centers, but information generation centers. International Journal of Advance Research, Ideas and Innovations in Technology, 6(6) www.IJARIIT.com.

MLA
Shajimon Scaria, Dr. A. Ganesan. "Not information centers, but information generation centers." International Journal of Advance Research, Ideas and Innovations in Technology 6.6 (2020). www.IJARIIT.com.

Abstract

Academic libraries are in a changing stage. The academic community is more aware of the advanced digital technologies and they like to have the information retrieval using these advanced technologies. The library users are in need of the information new in style, new in fervor, and new in the method. The librarians in the digital environment have to be aware of online platforms, audio, and video uploading, databases, networking, and computer terminals. The influence that occurred due to this digital wave in the production, dissemination and retrieval of information may grasp the academic libraries to satisfy their information seekers in pursuing new modes of academic research and productivity. Digital libraries need very little physical space and they can occupy more information. Moreover that in the digital system the information seekers can rapidly and easily access books or any other information sources. The library has a specific role to create information using different types of media. Informative videos, slides, different types of arts and entertainment programs can be generated and uploaded using advanced digital technologies.